Velocity & Position Vectors
Speed with a direction, built from the arrow that tracks where you are.
Lesson at a glanceShow the key points
- The position vector points from the origin of the frame to the particle.
- Average velocity = (r₂ − r₁)/(t₂ − t₁); it depends only on the start and end points.
- Instantaneous velocity v = dr/dt is tangent to the path; its magnitude equals the speed.
- Average velocity can be zero while average speed is not (any round trip).
Speed tells you how fast. Velocity tells you how fast and which way, and it is built on displacement, not distance.
Average velocity
If a particle is at A at time and at B at time , its displacement over that interval is the vector . Divide by the elapsed time:
Dividing a vector by a positive number keeps its direction, so average velocity points from A to B. It is a vector.
A wall clock’s minute hand is 6.0 cm long. Find the average velocity of its tip (a) from 3:00 to 3:30 the same afternoon, and (b) from 3:00 pm to 3:30 am the next morning.
Instantaneous velocity
As with speed, we zoom in. Take the displacement in a short interval after time and let the interval shrink:
In a vanishingly short interval the displacement points along the path itself, so velocity is always tangent to the trajectory. And over such a short stretch the chord and the arc are the same length, , so
The magnitude of the velocity is the speed. Unlike the averages, which can be very different, the instantaneous speed and the size of the instantaneous velocity always agree.
A runner completes 8 laps of a 400 m track in 32 minutes, finishing exactly where she began. Find her average speed and average velocity.
- 1: depends only on the endpoints.
- 2 points along the tangent to the path.
- 3|instantaneous velocity| = instantaneous speed, but average velocity and average speed can differ wildly.
Check yourself
Keep exploring
Hand-picked videos, simulations and readings that explain this idea from a different angle.