Motion in a Plane
Two straight-line problems wearing a trench coat.
Lesson at a glanceShow the key points
- v = (dx/dt) î + (dy/dt) ĵ and a = (dvₓ/dt) î + (dv_y/dt) ĵ.
- With constant acceleration each axis obeys its own equations: vₓ = uₓ + aₓt, x = uₓt + ½aₓt², and the same for y.
- The x and y motions are independent; they are linked only by sharing the time t.
Motion in two dimensions looks complicated, but it hides a simplification: what happens along x has nothing to do with what happens along y.
Coordinates in a plane
When a particle is free to move in a plane, call it the x–y plane and pick any two perpendicular directions in it as the axes. Start the clock at a convenient moment and put the origin where the particle is at t = 0. Its position at any time is then fully specified by the pair .
Between and the particle moves from to , so its displacement splits into two perpendicular parts:
Differentiating once more gives the acceleration, component by component:
The big idea: split it in two
The relations between , , are exactly the straight-line relations from earlier. The same is true for , , . So if the acceleration is constant, each axis obeys its own set of equations:
a is drawn at 2× scale
A particle starts at the origin moving at 6.0 m/s along +x. It has a constant acceleration of 2.5 m/s² directed at 53° to the x-axis. Find its velocity and position at t = 2.0 s. (Use cos 53° ≈ 0.6, sin 53° ≈ 0.8.)
- 1In a plane, treat x and y as two separate straight-line motions sharing one clock.
- 2Resolve u and a into components, apply the 1D equations on each axis, then recombine.
Check yourself
Keep exploring
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