Equations of Motion
Three equations that solve every straight-line, constant-acceleration problem.
Lesson at a glanceShow the key points
- For constant acceleration: v = u + at, x = ut + ½at², v² = u² + 2ax.
- They follow from integrating a = dv/dt and v = dx/dt.
- x is the position at time t, not the distance travelled; they differ if the particle turns back.
- Signs encode direction: u, v, a and x are positive or negative along the chosen axis.
- Slope of v–t is a; area under v–t is displacement; displacement in the last 1 s of a t-second motion is u(1 s) + ½a(2t − 1 s)(1 s).
If the acceleration never changes, the whole future of a straight-line motion is fixed by just two numbers: where it starts moving from and how fast. Three short equations do all the work.
Setting up
Put the line of motion along the x-axis, start the clock at and, usually, put the origin where the particle is at that moment. Let the acceleration be constant, the velocity at be , and the velocity at time be .
Deriving the equations
Reveal each step to see where the equations come from. Only the calculus of the previous chapter is needed.
Signs carry direction: , , and are each positive or negative according to whether they point along +x or −x.
A trolley moving at 3.0 m/s along +x picks up speed at a constant 0.40 m/s². (a) How far does it go in the next 5.0 s? (b) How long until it reaches 9.0 m/s? (c) How far has it gone by then?
A particle starts with velocity and constant acceleration . (a) Find its displacement during the last 1 second of a -second journey. (b) Evaluate for u = 4 m/s, a = 3 m/s², t = 8 s.
An archer draws an arrow back 0.50 m. When released, the string pushes it over that 0.50 m and it leaves at 40 m/s. Assuming constant acceleration during the push, how large is it?
- 1Constant a: , , .
- 2Pick the equation that skips the quantity you don’t know or don’t need.
- 3Signs encode direction; x is position, not distance travelled.
- 4Slope of v–t = a; area under v–t = displacement.
Check yourself
Keep exploring
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