Launch angles, ranges and heights: explore every arc a ball can trace.
18 minUpdated time of flightrangemaximum heighttrajectory
Lesson at a glanceShow the key points
Horizontal velocity u cos θ stays constant; vertical motion is free fall starting at u sin θ.
Time of flight T = 2u sin θ / g; time to the top is T/2.
Range R = u² sin 2θ / g, largest (u²/g) at θ = 45°; angles θ and 90° − θ give the same range.
Maximum height H = u² sin²θ / 2g.
The path is a parabola: y = x tan θ − g x² / (2u² cos²θ).
A cricket ball, a water fountain, a long jumper: anything launched at an angle traces the same family of curves. They are all one horizontal motion and one vertical motion, running side by side.
Throw something at an angle near the Earth’s surface and it follows a curved path. Such an object is a projectile. We will assume it stays close to the ground and that air resistance is negligible. Then its acceleration is constant: g, straight down. So projectile motion is just motion in a plane with constant acceleration, exactly what the previous lesson handled.
Definition · The vocabulary
The launch point O is the point of projection; the angle θ above the horizontal is the angle of projection; the horizontal distance OB to where it lands at the same level is the horizontal range R; the total time in the air is the time of flight T; and the peak A is at the maximum height H.
Interactive
Projectile launcher
Pick a speed, an angle and a world, then launch. Previous shots leave faint trails so you can compare. Watch the arrows: the horizontal velocity (blue) never changes, while the vertical one (coral) shrinks, flips and grows.
Put the origin at the launch point, the x-axis horizontal and the y-axis vertically up, and start the clock at launch. With launch speed u at angle θ:
ax=0,ay=−g,ux=ucosθ,uy=usinθ
Horizontal: steady
With no horizontal acceleration, the horizontal velocity never changes:
vx=ucosθ,x=(ucosθ)t
Vertical: thrown straight up
Vertically it is exactly a ball thrown straight up with speed usinθ:
vy=usinθ−gt,y=(usinθ)t−21gt2,vy2=u2sin2θ−2gy
Interactive
A projectile and its two shadows
Light from straight above casts a shadow on the ground (blue). Light from the side casts one on the back wall (coral). The ground shadow glides at constant speed; the wall shadow rises and falls like a ball thrown straight up. Drag to orbit.
It lands when y=0 again: 0=t(usinθ−21gt). One root, t=0, is the launch. The other is the landing:
Time of flight(3.22)
T=g2usinθ
Range
Horizontal distance covered in that time, using 2sinθcosθ=sin2θ:
Horizontal range(3.23)
R=(ucosθ)T=gu2sin2θ
Maximum height
At the top the velocity is momentarily horizontal, so vy=0, which happens at t=usinθ/g (3.24), exactly half the time of flight. The climb and the fall take equal times. Substituting:
Maximum height(3.25)
H=2gu2sin2θ
Interactive
Which angle throws farthest?
Range (green) peaks at 45°, and angles that add up to 90° land at exactly the same spot. Height (gold) just keeps rising with angle.
R(30°)35.35m
R(60°)35.35m
R max (45°)40.82m
Worked example
A kick at 30°
A football is kicked at 20 m/s, 30° above the horizontal. Find T, R and H. Take g = 10 m/s².
What to remember
1Horizontal motion: constant velocity u cos θ. Vertical motion: free fall starting at u sin θ.
2T=2usinθ/g,R=u2sin2θ/g,H=u2sin2θ/2g.
3Maximum range at 45°; complementary angles share a range; the path is a parabola.
Check yourself
Q1
At the highest point of a projectile’s path, its velocity is…
Q2
The same ball is thrown at the same speed and angle on the Moon (g is about 1/6 of Earth’s). Its range is…
Q3
Two balls are launched at 20° and 70° with the same speed. Which lands farther?
Keep exploring
Hand-picked videos, simulations and readings that explain this idea from a different angle.