Components & Unit Vectors
Break any arrow into x, y and z shadows, and adding becomes arithmetic.
Lesson at a glanceShow the key points
- The component of a along a direction at angle θ to it is its projection a cos θ.
- a = a cos α î + a cos β ĵ + a cos γ k̂, where α, β, γ are the angles with the axes.
- Direction cosines satisfy cos²α + cos²β + cos²γ = 1.
- To add vectors, add their x, y and z components separately: R = (Σaₓ) î + (Σa_y) ĵ + (Σa_z) k̂.
- In a plane, R = √(Rₓ² + R_y²) and tan α = R_y / Rₓ.
Shine a light straight down on an arrow and look at its shadow. That shadow is a component, and components turn vector geometry into plain arithmetic.
Resolving a vector in a plane
Put a vector in the x–y plane with its tail at the origin. Say it makes angle with the x-axis and with the y-axis. Drop perpendiculars from A to each axis, meeting them at B and C. By the triangle rule,
We have split one arrow into two: one lying along x, one along y. The length OB is the projection of on the x-axis, which is . Likewise OC .
Now bring in the unit vectors and , arrows of length 1 pointing along +x and +y. Then and , so
Three dimensions
A vector that leaves the x–y plane also casts a shadow on the z-axis. If it makes angles with the x, y and z axes, then with the unit vector along z:
The numbers , , are the components of . Equation (2.3) says that every vector is a combination of the same three building blocks .
More generally, the component of along any direction that makes angle with it is , which is its projection onto that direction. Nothing forces us to use x, y, z. Physicists often choose axes along a slope, along a rope, or along the motion, whichever makes the problem easiest.
A force of 20 N acts at 30° to the vertical. Find its vertical and horizontal components.
Why components make addition easy
Suppose we know three vectors by their components:
Adding them is just collecting like terms:
No triangles, no cosine rule, however many vectors you add. Try it with three arrows:
For vectors in the x–y plane the result is two perpendicular pieces, and , so
- 1A component is a projection: along a direction at angle θ.
- 2Any vector can be written .
- 3 for any direction.
- 4To add vectors, add their components separately, then rebuild the magnitude and angle.
Check yourself
Keep exploring
Hand-picked videos, simulations and readings that explain this idea from a different angle.